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Super Smash Bros Melee 20XX [4.05b] Ironman - Samus Vs Samus | #27

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Thanks for watching! Matt and Spencer test their skills in a 20 stock Ironman match! This is part 31 of our Super Smash Bros Melee Showdown gameplay be sure to hit subscribe for more!

Super Smash Bros. Melee (Japanese: DX Hepburn: Dairanto Sumasshu Burazazu Derakkusu?, lit. "Great Melee Smash Brothers DX", with "DX" pronounced as "deluxe"), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the second game in the Super Smash Bros. series, following the first game released for Nintendo 64 in 1999. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, plus new characters from the Nintendo video game franchise such as Fire Emblem. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. Melee's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar traditionally seen in most fighting games. It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in several multiplayer gaming tournaments and is still the most popular Smash title for competitive play.

The game received universal acclaim from the media, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than 7 million copies sold as of March 10, 2008.


Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage.[8] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.
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