Street Fighter 5 Alex essential combos.
LP = Light Punch LK = Light Kick
MP = Medium Punch MK = Medium Kick
HP = Hard Punch HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other
Low hit-confirm
1. C.LK, S.LP xx QCF LP / QCF PP
2. C.LK, S.LP xx QCF LP xx CA
Normal Hit-confirm
1. C.LP, C.LP, C.LP xx QCF PP
2. S.MP, S.LP xx QCF LP / QCF LP xx CA
3. S.MP, S.LK xx QCF PP
4. F+HP, S.LP xx QCF LP / QCF LP xx CA
5. F+HP, S.LK xx QCF PP
Punish
1. S.HP xx QCF MP / QCF PP
2. S.HP xx QCF MP xx CA
3. S.HP xx (C)BF MK xx CA
Cross-Up
1. J.LK, C.LK, S.LP xx QCF LP / QCF PP / QCF LP xx CA
2. J.LK, S.MP, S.LP xx QCF LP / QCF LP xx CA
3. J.LK, S.MP, S.LK xx QCF PP
Jumping
1. J.HP, F+HP, S.LP xx QCF LP / QCF LP xx CA
2. J.HP, F+HP, S.LK xx QCF PP
3. J.HP, S.MP, S.LP xx QCF LP / QCF LP xx CA
4. J.HP, S.MP, S.LK xx QCF PP
5. J.HP, S.HP xx QCF MP / QCF MP xx CA
6. J.D+HP S.MP, S.LP xx QCF LP / QCF LP xx CA
7. J.D+HP S.MP, S.LK xx QCF PP
Anti-Air
1. C.HP(1), DP K
2. C.HP(2), QCF LP / QCF PP / QCF LP xx CA
3. C.HP(2), DP KK
4. (CC)F+HP, (C)BF MK / (C)BF MK xx CA
5. (CC)F+HP, DP HK / DP KK
6. (CC)F+HP, S.HK
Special Moves
1. QCF HP xx HCB P / HCB PP
2. (CH)QCF LP, C.LP xx QCF PP
3. (CH)QCF MP, S.LK xx QCF PP
4. (C)BF HK, QCF PP / CA
5. (CORNER)(C)BF HK, C.HP, DP MK / DP KK
6. (CORNER)(C)BF HK, C.HP, QCF LP xx CA
Counter-Hit
1. S.LP, S.MP xx QCF LP / QCF PP / QCF LP xx CA
2. S.LP, S.MP, S.LK xx QCF PP
3. C.LK, S.MP xx QCF LP / QCF PP / QCF LP xx CA
4. S.MP, S.MP xx QCF LP / QCF PP / QCF LP xx CA
5. S.HP xx QCF HP xx HCB P / HCB PP
6. J.D+HP, F+HP, S.LK xx QCF LP / QCF PP / QCF LP xx CA
Crush Counter
1. F+HP, S.HP xx QCF MP / QCF PP / QCF MP xx CA
2. F+HP, F+HP, S.LK xx QCF PP
4. S.HK, S.HP xx QCF MP / QCF PP / QCF MP xx CA
5. S.HK, Dash, C.HP xx DP KK
6. S.HK, Dash, C.HP xx QCF LP / QCF PP / QCF LP xx CA
7. S.HK, (C)BF HK, QCF PP / CA
8. (NEAR CORNER)S.HK, (C)BF HK, C.HP, DP MK / DP KK
9. (NEAR CORNER)S.HK, (C)BF HK, C.HP, QCF LP xx CA
Sledgehammer Follow-Up
1. V, HCB P / HCB PP / QCF MP / QCF MP xx CA / S.LP, S.LP xx CA
2. V, V Full Charge, S.HP xx V, Sledgehammer Follow-Up
3. (CH)V, S.MP xx V, Sledgehammer Follow-Up
4. (GB)V Full Charge, Sledgehammer Follow-Up
V-Trigger
1. C.MK xx V, S.MP, Sledgehammer Follow-Up
2. S.MP xx V, S.HP, Sledgehammer Follow-Up
3. S.HP xx V, S.HK, Sledgehammer Follow-Up
4. C.MP xx V, C.HK
5. C.MP xx V, QCF PP
6. C.MP xx V, CA
7. C.MP xx V, DF+HP(1) xx V, DP K / DP KK / CA
8. C.MP xx V, DF+HP(2) xx V, DP KK / CA
9. C.HP(1) xx V, (C)V, DP K
10. (CC)F+HP xx V, Dash, C.HP xx (C)V, DP K / DP KK
11. (CC)F+HP, S.HP xx V, S.HP, Sledgehammer Follow-Up
12. (CC)S.HK, S.HP xx V, S.HP, Sledgehammer Follow-Up
LP = Light Punch LK = Light Kick
MP = Medium Punch MK = Medium Kick
HP = Hard Punch HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other
Low hit-confirm
1. C.LK, S.LP xx QCF LP / QCF PP
2. C.LK, S.LP xx QCF LP xx CA
Normal Hit-confirm
1. C.LP, C.LP, C.LP xx QCF PP
2. S.MP, S.LP xx QCF LP / QCF LP xx CA
3. S.MP, S.LK xx QCF PP
4. F+HP, S.LP xx QCF LP / QCF LP xx CA
5. F+HP, S.LK xx QCF PP
Punish
1. S.HP xx QCF MP / QCF PP
2. S.HP xx QCF MP xx CA
3. S.HP xx (C)BF MK xx CA
Cross-Up
1. J.LK, C.LK, S.LP xx QCF LP / QCF PP / QCF LP xx CA
2. J.LK, S.MP, S.LP xx QCF LP / QCF LP xx CA
3. J.LK, S.MP, S.LK xx QCF PP
Jumping
1. J.HP, F+HP, S.LP xx QCF LP / QCF LP xx CA
2. J.HP, F+HP, S.LK xx QCF PP
3. J.HP, S.MP, S.LP xx QCF LP / QCF LP xx CA
4. J.HP, S.MP, S.LK xx QCF PP
5. J.HP, S.HP xx QCF MP / QCF MP xx CA
6. J.D+HP S.MP, S.LP xx QCF LP / QCF LP xx CA
7. J.D+HP S.MP, S.LK xx QCF PP
Anti-Air
1. C.HP(1), DP K
2. C.HP(2), QCF LP / QCF PP / QCF LP xx CA
3. C.HP(2), DP KK
4. (CC)F+HP, (C)BF MK / (C)BF MK xx CA
5. (CC)F+HP, DP HK / DP KK
6. (CC)F+HP, S.HK
Special Moves
1. QCF HP xx HCB P / HCB PP
2. (CH)QCF LP, C.LP xx QCF PP
3. (CH)QCF MP, S.LK xx QCF PP
4. (C)BF HK, QCF PP / CA
5. (CORNER)(C)BF HK, C.HP, DP MK / DP KK
6. (CORNER)(C)BF HK, C.HP, QCF LP xx CA
Counter-Hit
1. S.LP, S.MP xx QCF LP / QCF PP / QCF LP xx CA
2. S.LP, S.MP, S.LK xx QCF PP
3. C.LK, S.MP xx QCF LP / QCF PP / QCF LP xx CA
4. S.MP, S.MP xx QCF LP / QCF PP / QCF LP xx CA
5. S.HP xx QCF HP xx HCB P / HCB PP
6. J.D+HP, F+HP, S.LK xx QCF LP / QCF PP / QCF LP xx CA
Crush Counter
1. F+HP, S.HP xx QCF MP / QCF PP / QCF MP xx CA
2. F+HP, F+HP, S.LK xx QCF PP
4. S.HK, S.HP xx QCF MP / QCF PP / QCF MP xx CA
5. S.HK, Dash, C.HP xx DP KK
6. S.HK, Dash, C.HP xx QCF LP / QCF PP / QCF LP xx CA
7. S.HK, (C)BF HK, QCF PP / CA
8. (NEAR CORNER)S.HK, (C)BF HK, C.HP, DP MK / DP KK
9. (NEAR CORNER)S.HK, (C)BF HK, C.HP, QCF LP xx CA
Sledgehammer Follow-Up
1. V, HCB P / HCB PP / QCF MP / QCF MP xx CA / S.LP, S.LP xx CA
2. V, V Full Charge, S.HP xx V, Sledgehammer Follow-Up
3. (CH)V, S.MP xx V, Sledgehammer Follow-Up
4. (GB)V Full Charge, Sledgehammer Follow-Up
V-Trigger
1. C.MK xx V, S.MP, Sledgehammer Follow-Up
2. S.MP xx V, S.HP, Sledgehammer Follow-Up
3. S.HP xx V, S.HK, Sledgehammer Follow-Up
4. C.MP xx V, C.HK
5. C.MP xx V, QCF PP
6. C.MP xx V, CA
7. C.MP xx V, DF+HP(1) xx V, DP K / DP KK / CA
8. C.MP xx V, DF+HP(2) xx V, DP KK / CA
9. C.HP(1) xx V, (C)V, DP K
10. (CC)F+HP xx V, Dash, C.HP xx (C)V, DP K / DP KK
11. (CC)F+HP, S.HP xx V, S.HP, Sledgehammer Follow-Up
12. (CC)S.HK, S.HP xx V, S.HP, Sledgehammer Follow-Up
- Catégories
- Musique
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