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Street Fighter V / 5 - Alex Combo Guide Tutorial

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Street Fighter 5 Alex essential combos.

LP = Light Punch LK = Light Kick
MP = Medium Punch MK = Medium Kick
HP = Hard Punch HK = Hard Kick

P = Any Punch
K = Any Kick
PP/KK = EX Version

S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge

QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other


Low hit-confirm

1. C.LK, S.LP xx QCF LP / QCF PP

2. C.LK, S.LP xx QCF LP xx CA


Normal Hit-confirm

1. C.LP, C.LP, C.LP xx QCF PP

2. S.MP, S.LP xx QCF LP / QCF LP xx CA

3. S.MP, S.LK xx QCF PP

4. F+HP, S.LP xx QCF LP / QCF LP xx CA

5. F+HP, S.LK xx QCF PP


Punish

1. S.HP xx QCF MP / QCF PP

2. S.HP xx QCF MP xx CA

3. S.HP xx (C)BF MK xx CA


Cross-Up

1. J.LK, C.LK, S.LP xx QCF LP / QCF PP / QCF LP xx CA

2. J.LK, S.MP, S.LP xx QCF LP / QCF LP xx CA

3. J.LK, S.MP, S.LK xx QCF PP


Jumping

1. J.HP, F+HP, S.LP xx QCF LP / QCF LP xx CA

2. J.HP, F+HP, S.LK xx QCF PP

3. J.HP, S.MP, S.LP xx QCF LP / QCF LP xx CA

4. J.HP, S.MP, S.LK xx QCF PP

5. J.HP, S.HP xx QCF MP / QCF MP xx CA

6. J.D+HP S.MP, S.LP xx QCF LP / QCF LP xx CA

7. J.D+HP S.MP, S.LK xx QCF PP


Anti-Air

1. C.HP(1), DP K

2. C.HP(2), QCF LP / QCF PP / QCF LP xx CA

3. C.HP(2), DP KK

4. (CC)F+HP, (C)BF MK / (C)BF MK xx CA

5. (CC)F+HP, DP HK / DP KK

6. (CC)F+HP, S.HK


Special Moves

1. QCF HP xx HCB P / HCB PP

2. (CH)QCF LP, C.LP xx QCF PP

3. (CH)QCF MP, S.LK xx QCF PP

4. (C)BF HK, QCF PP / CA

5. (CORNER)(C)BF HK, C.HP, DP MK / DP KK

6. (CORNER)(C)BF HK, C.HP, QCF LP xx CA


Counter-Hit

1. S.LP, S.MP xx QCF LP / QCF PP / QCF LP xx CA

2. S.LP, S.MP, S.LK xx QCF PP

3. C.LK, S.MP xx QCF LP / QCF PP / QCF LP xx CA

4. S.MP, S.MP xx QCF LP / QCF PP / QCF LP xx CA

5. S.HP xx QCF HP xx HCB P / HCB PP

6. J.D+HP, F+HP, S.LK xx QCF LP / QCF PP / QCF LP xx CA


Crush Counter

1. F+HP, S.HP xx QCF MP / QCF PP / QCF MP xx CA

2. F+HP, F+HP, S.LK xx QCF PP

4. S.HK, S.HP xx QCF MP / QCF PP / QCF MP xx CA

5. S.HK, Dash, C.HP xx DP KK

6. S.HK, Dash, C.HP xx QCF LP / QCF PP / QCF LP xx CA

7. S.HK, (C)BF HK, QCF PP / CA

8. (NEAR CORNER)S.HK, (C)BF HK, C.HP, DP MK / DP KK

9. (NEAR CORNER)S.HK, (C)BF HK, C.HP, QCF LP xx CA


Sledgehammer Follow-Up

1. V, HCB P / HCB PP / QCF MP / QCF MP xx CA / S.LP, S.LP xx CA

2. V, V Full Charge, S.HP xx V, Sledgehammer Follow-Up

3. (CH)V, S.MP xx V, Sledgehammer Follow-Up

4. (GB)V Full Charge, Sledgehammer Follow-Up


V-Trigger

1. C.MK xx V, S.MP, Sledgehammer Follow-Up

2. S.MP xx V, S.HP, Sledgehammer Follow-Up

3. S.HP xx V, S.HK, Sledgehammer Follow-Up

4. C.MP xx V, C.HK

5. C.MP xx V, QCF PP

6. C.MP xx V, CA

7. C.MP xx V, DF+HP(1) xx V, DP K / DP KK / CA

8. C.MP xx V, DF+HP(2) xx V, DP KK / CA

9. C.HP(1) xx V, (C)V, DP K

10. (CC)F+HP xx V, Dash, C.HP xx (C)V, DP K / DP KK

11. (CC)F+HP, S.HP xx V, S.HP, Sledgehammer Follow-Up

12. (CC)S.HK, S.HP xx V, S.HP, Sledgehammer Follow-Up
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